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- // Code generated by goctl. DO NOT EDIT.
- // goctl 1.10.1
- // Source: gorpc.proto
- package gogameclient
- import (
- "context"
- "code.flashlink.me/nomo-server/go-service-pb/pb/pb"
- "github.com/zeromicro/go-zero/zrpc"
- "google.golang.org/grpc"
- )
- type (
- Empty = pb.Empty
- GameCategoryListReq = pb.GameCategoryListReq
- GameCategoryListRes = pb.GameCategoryListRes
- GameCategoryReq = pb.GameCategoryReq
- GameCategoryVo = pb.GameCategoryVo
- GameCustomerAddResp = pb.GameCustomerAddResp
- GameCustomerListReq = pb.GameCustomerListReq
- GameCustomerListRes = pb.GameCustomerListRes
- GameCustomerVo = pb.GameCustomerVo
- GameListReq = pb.GameListReq
- GameListRes = pb.GameListRes
- GameRedisHScanByNameReq = pb.GameRedisHScanByNameReq
- GameRedisHScanByNameResp = pb.GameRedisHScanByNameResp
- GameReq = pb.GameReq
- GameVo = pb.GameVo
- Ids = pb.Ids
- RelGameRankListReq = pb.RelGameRankListReq
- RelGameRankListRes = pb.RelGameRankListRes
- RelGameRankReq = pb.RelGameRankReq
- RelGameRankVo = pb.RelGameRankVo
- RelGameVpnGroupListReq = pb.RelGameVpnGroupListReq
- RelGameVpnGroupListRes = pb.RelGameVpnGroupListRes
- RelGameVpnGroupReq = pb.RelGameVpnGroupReq
- RelGameVpnGroupVo = pb.RelGameVpnGroupVo
- Request = pb.Request
- GoGameClient interface {
- // 加速器游戏管理
- GameAdd(ctx context.Context, in *GameVo, opts ...grpc.CallOption) (*GameVo, error)
- GameUpdate(ctx context.Context, in *GameVo, opts ...grpc.CallOption) (*Empty, error)
- GameDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error)
- GameGet(ctx context.Context, in *GameReq, opts ...grpc.CallOption) (*GameVo, error)
- GameList(ctx context.Context, in *GameListReq, opts ...grpc.CallOption) (*GameListRes, error)
- GameAll(ctx context.Context, in *Request, opts ...grpc.CallOption) (*GameListRes, error)
- GameRedisHScanByName(ctx context.Context, in *GameRedisHScanByNameReq, opts ...grpc.CallOption) (*GameRedisHScanByNameResp, error)
- // 游戏榜单关联关系
- RelGameRankAdd(ctx context.Context, in *RelGameRankVo, opts ...grpc.CallOption) (*RelGameRankVo, error)
- RelGameRankUpdate(ctx context.Context, in *RelGameRankVo, opts ...grpc.CallOption) (*Empty, error)
- RelGameRankDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error)
- RelGameRankGet(ctx context.Context, in *RelGameRankReq, opts ...grpc.CallOption) (*RelGameRankVo, error)
- RelGameRankList(ctx context.Context, in *RelGameRankListReq, opts ...grpc.CallOption) (*RelGameRankListRes, error)
- // 游戏地域关联关系
- RelGameVpnGroupAdd(ctx context.Context, in *RelGameVpnGroupVo, opts ...grpc.CallOption) (*RelGameVpnGroupVo, error)
- RelGameVpnGroupUpdate(ctx context.Context, in *RelGameVpnGroupVo, opts ...grpc.CallOption) (*Empty, error)
- RelGameVpnGroupDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error)
- RelGameVpnGroupGet(ctx context.Context, in *RelGameVpnGroupReq, opts ...grpc.CallOption) (*RelGameVpnGroupVo, error)
- RelGameVpnGroupList(ctx context.Context, in *RelGameVpnGroupListReq, opts ...grpc.CallOption) (*RelGameVpnGroupListRes, error)
- // 用户提交游戏
- GameCustomerList(ctx context.Context, in *GameCustomerListReq, opts ...grpc.CallOption) (*GameCustomerListRes, error)
- GameCustomerAdd(ctx context.Context, in *GameCustomerVo, opts ...grpc.CallOption) (*GameCustomerAddResp, error)
- GameCustomerDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error)
- GameCategoryAdd(ctx context.Context, in *GameCategoryVo, opts ...grpc.CallOption) (*GameCategoryVo, error)
- GameCategoryUpdate(ctx context.Context, in *GameCategoryVo, opts ...grpc.CallOption) (*Empty, error)
- GameCategoryDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error)
- GameCategoryGet(ctx context.Context, in *GameCategoryReq, opts ...grpc.CallOption) (*GameCategoryVo, error)
- GameCategoryList(ctx context.Context, in *GameCategoryListReq, opts ...grpc.CallOption) (*GameCategoryListRes, error)
- GameCategoryAll(ctx context.Context, in *Request, opts ...grpc.CallOption) (*GameCategoryListRes, error)
- }
- defaultGoGameClient struct {
- cli zrpc.Client
- }
- )
- func NewGoGameClient(cli zrpc.Client) GoGameClient {
- return &defaultGoGameClient{
- cli: cli,
- }
- }
- // 加速器游戏管理
- func (m *defaultGoGameClient) GameAdd(ctx context.Context, in *GameVo, opts ...grpc.CallOption) (*GameVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameAdd(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameUpdate(ctx context.Context, in *GameVo, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameUpdate(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameDel(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameGet(ctx context.Context, in *GameReq, opts ...grpc.CallOption) (*GameVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameGet(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameList(ctx context.Context, in *GameListReq, opts ...grpc.CallOption) (*GameListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameList(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameAll(ctx context.Context, in *Request, opts ...grpc.CallOption) (*GameListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameAll(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameRedisHScanByName(ctx context.Context, in *GameRedisHScanByNameReq, opts ...grpc.CallOption) (*GameRedisHScanByNameResp, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameRedisHScanByName(ctx, in, opts...)
- }
- // 游戏榜单关联关系
- func (m *defaultGoGameClient) RelGameRankAdd(ctx context.Context, in *RelGameRankVo, opts ...grpc.CallOption) (*RelGameRankVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameRankAdd(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameRankUpdate(ctx context.Context, in *RelGameRankVo, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameRankUpdate(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameRankDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameRankDel(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameRankGet(ctx context.Context, in *RelGameRankReq, opts ...grpc.CallOption) (*RelGameRankVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameRankGet(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameRankList(ctx context.Context, in *RelGameRankListReq, opts ...grpc.CallOption) (*RelGameRankListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameRankList(ctx, in, opts...)
- }
- // 游戏地域关联关系
- func (m *defaultGoGameClient) RelGameVpnGroupAdd(ctx context.Context, in *RelGameVpnGroupVo, opts ...grpc.CallOption) (*RelGameVpnGroupVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameVpnGroupAdd(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameVpnGroupUpdate(ctx context.Context, in *RelGameVpnGroupVo, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameVpnGroupUpdate(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameVpnGroupDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameVpnGroupDel(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameVpnGroupGet(ctx context.Context, in *RelGameVpnGroupReq, opts ...grpc.CallOption) (*RelGameVpnGroupVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameVpnGroupGet(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) RelGameVpnGroupList(ctx context.Context, in *RelGameVpnGroupListReq, opts ...grpc.CallOption) (*RelGameVpnGroupListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.RelGameVpnGroupList(ctx, in, opts...)
- }
- // 用户提交游戏
- func (m *defaultGoGameClient) GameCustomerList(ctx context.Context, in *GameCustomerListReq, opts ...grpc.CallOption) (*GameCustomerListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCustomerList(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCustomerAdd(ctx context.Context, in *GameCustomerVo, opts ...grpc.CallOption) (*GameCustomerAddResp, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCustomerAdd(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCustomerDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCustomerDel(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryAdd(ctx context.Context, in *GameCategoryVo, opts ...grpc.CallOption) (*GameCategoryVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryAdd(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryUpdate(ctx context.Context, in *GameCategoryVo, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryUpdate(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryDel(ctx context.Context, in *Ids, opts ...grpc.CallOption) (*Empty, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryDel(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryGet(ctx context.Context, in *GameCategoryReq, opts ...grpc.CallOption) (*GameCategoryVo, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryGet(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryList(ctx context.Context, in *GameCategoryListReq, opts ...grpc.CallOption) (*GameCategoryListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryList(ctx, in, opts...)
- }
- func (m *defaultGoGameClient) GameCategoryAll(ctx context.Context, in *Request, opts ...grpc.CallOption) (*GameCategoryListRes, error) {
- client := pb.NewGoGameClientClient(m.cli.Conn())
- return client.GameCategoryAll(ctx, in, opts...)
- }
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